Remember those times when you used to just PLAY, PLAY, and PLAY those classic chassis of Art and Games, spending hours, in front of the idiot box. Yes, Yes! I am talking about those robust pieces of human manufacture bestowed upon in our Childhood days, ‘THE Video Games’.
We so wanted to exalt those retro games which were the most exemplary of the medium’s virtues, whether they be richly emotional narrative experiences or invigorating bouts of tactile fun. With time and technology this medium enters maturity and reaches new heights of artistry and sophistication. The landmarks and breakthroughs of gaming history—those prototypal games whose influence continues to loom over contemporary mechanics and design—are the shoulders on which every modern developer sits, forever stretching up to something new.
So without any further delay, let’s check those golden gems:
Tetris is a tile-matching puzzle video game, originally designed and programmed by Russian game designer Alexey Pajitnov. It was released on June 6, 1984, while he was working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow. He derived its name from the Greek numerical prefix tetra- (all of the game’s pieces contain four segments) and tennis, Pajitnov’sfavourite sport.
Can you think of playing a thing, which was nothing but just adjusting some colours on the machine , which didn’t even supported more than 4 colours of RBG consoles. But nevertheless, we played it and whoa, we played it like hell.
2: Super Mario
This picture makes us remember the very background tune, the princess, the bonus pints, the cruel ducks and the ugly insects. Undoubtedly this is the most favourite games of all time in which the player takes on the role of the main protagonist of the series, Mario.
Came with a multiplayer mode, Mario’s younger brother, Luigi, assuming the same plot role and functionality as Mario, made it even more appetizing.
Contra is one of the best side scrolling shooter games we have ever played.
The gameplay used to be fast paced and exciting. There was never a dull moment and always had an enemy that needs to be taken out. It was fun as a one player game, but as a 2 player game it was just outstanding. To me it’s just so much more fun with a partner because you can split up and take down the aliens together.The graphics were well drawn and bright and colourful. The environments were very detailed and kept you immersed in the action.
The sound and music was outstanding. From the gun shots to the explosions it was all perfect. The music was catchy and classic and still being used in remixed form to this day
Contra will also be remembered for the infamous Konami code. The “Contra Code” as some people call it give you for 30 lives which made the game so much easier. The code is: Up UpDown Down Left Right Left Right B A Start.
Playing Contra with a friend and seeing how fast you can complete the game ,is one of the most nostalgic memories of mine.
4: GTA San Andreas
“Grove Street Families are a diminishing gang in Los Santos, San Andreas. Every day, their men get capped, the Ballas gain strength and Grove Street gets weaker. Things have slowly gotten worse since Carl Johnson (Grove Street OG) left Los Santos for a new life in Liberty City five years ago…..”
Interesting right? Sounded like a hard-core mystery? The outfits, the guns, the fashionable cars, those hot girls on beaches, the gang wars, those missions and yes the most important those ‘CHEATCODES’ were among many other fascinations that we used to have for this game. Released by Rock star Games, in late 2000’s; the game was a must for a Gamer’s Wardrobe back then.
Later, followed by several developments and version, the game is still hugely popular with the latest version being GTA 5.
Released in 2001, Max Payne became an instant hit with PC gamers thanks to its ground-breaking graphics and controllable ‘bullet time’ mechanic, successfully replicating the slow-mo shooting action of The Matrix in a video game format.
Max Payne was a third-person shooter in which the player assumes the role of its titular character, Max Payne. Almost all the gameplay involved bullet time-based gun-fights and levels were generally straightforward, occasionally incorporating plat forming and puzzle-solving elements.
Sooner, its follow-ups were launched,namely, asequel Max Payne 2: The Fall of Max Payne, was released in 2003.The third game, Max Payne 3 developed by Rockstar Games, was released in 2012. Max Payne, a film loosely based on the video game was also released in 2008, starring Mark Wahlberg as Max and Mila Kunis as Mon.